Perancangan Video DKV Bumigora dengan Sisipan Muatan Kearifan Lokal Lombok Berbasis Animasi 2D
DOI:
https://doi.org/10.69693/ijmst.v4i3.13645Keywords:
Animasi 2D, Desain Komunikasi Visual, Video Pengenalan, Kearifan Lokal Lombok, Animation Pipeline, Universitas BumigoraAbstract
Perkembangan media digital mendorong perguruan tinggi menggunakan komunikasi audiovisual yang lebih menarik untuk menjangkau calon mahasiswa. Penelitian ini bertujuan merancang video pengenalan Program Studi Desain Komunikasi Visual (DKV) Universitas Bumigora berbasis animasi 2D dengan menyisipkan muatan kearifan lokal Lombok sebagai identitas visual dan penguat pesan promosi. Penelitian menggunakan pendekatan perancangan dengan metode Animation Pipeline yang terdiri atas tahap pra-produksi, produksi, dan pascaproduksi. Data diperoleh melalui observasi, studi pustaka, dokumentasi, serta kuesioner terhadap 92 siswa kelas XII dari MAN 2 Mataram, SMK Negeri 3 Mataram, dan SMA Negeri 7 Mataram. Hasil kuesioner menunjukkan 37,72% tanggapan positif, 32,50% netral, dan 29,78% negatif, dengan skor rata-rata keseluruhan 3,15 pada skala lima. Temuan tersebut menunjukkan penerimaan yang cukup positif terhadap penggunaan animasi sebagai media pengenalan, meskipun pemahaman responden mengenai DKV masih terbatas. Hasil perancangan berupa video animasi 2D berjudul “Habis DKV Jadi Apa?” yang mengintegrasikan informasi tentang pembelajaran, kompetensi, karya, dan prospek karier DKV dengan unsur budaya Lombok, seperti Tari Gandrung, Peresean, motif tenun Sasak, serta Masjid Islamic Center Lombok. Produksi memanfaatkan Toon Boom Harmony, Adobe After Effects, dan CapCut hingga menghasilkan video Full HD berformat MP4. Perancangan ini menunjukkan bahwa animasi 2D dapat menjadi media promosi pendidikan yang komunikatif, informatif, menarik, dan sekaligus memperkuat identitas budaya lokal.
References
1. Abidin, Y., & Mulyasari, W. (2025). Development of animation-based media incorporating local wisdom to enhance reading fluency among primary school students. EduHumaniora: Jurnal Pendidikan Dasar, 17(2), 173–188. https://doi.org/10.17509/eh.v17i2.64873
2. Ardyan, M. Z., Rachman, A., & Kurniawan, R. A. (2023). Media promosi iklan Taman Nasional Komodo melalui animasi 2D. Jurnal Desain, 10(2), 205–218. https://doi.org/10.30998/jd.v10i2.13144
3. Bulkani, Fatchurahman, M., Adella, H., & Setiawan, M. A. (2022). Development of animation learning media based on local wisdom to improve student learning outcomes in elementary schools. International Journal of Instruction, 15(1), 55–72. https://doi.org/10.29333/iji.2022.1514a
4. Kartini, D., Fitriasari, S., & Bestari, P. (2025). Innovation in animation-based learning media with local wisdom: A strategy for character education in students in the digital era. Jurnal Fundadikdas (Fundamental Pendidikan Dasar), 8(1), 12–23. https://doi.org/10.12928/fundadikdas.v8i1.12659
5. Li, L., Zhang, J., & An, X. (2023). Using social media for efficient brand marketing: An evaluation of Chinese universities using Bilibili. Socio-Economic Planning Sciences, 88, 101645. https://doi.org/10.1016/j.seps.2023.101645
6. Nofrizal, Juju, U., & Aznuriyandi. (2024). Finding reasons to choose a campus: The impact of social media and brand strategy. Higher Education Quarterly, 78(3), 988–1015. https://doi.org/10.1111/hequ.12495
7. Pratama, G. C., Sunarso, A., & Purwati, P. D. (2022). Blora local wisdom 2D animation video-based learning media development in improving 5th grade students’ writing skills. Journal of Primary Education, 11(3), 359–372. https://doi.org/10.15294/jpe.v11i3.74342
8. Primayanti, N. W., & Puspita, V. (2022). Local wisdom narrative in environmental campaign. Cogent Arts & Humanities, 9(1), 2090062. https://doi.org/10.1080/23311983.2022.2090062
9. Putri, I. G. A. A. A., & Julianto, I. N. L. (2023). Elemen visual sebagai promosi Libong Coffee pada media Instagram. VCD: Journal of Visual Communication Design, 8(2), 171–185. https://doi.org/10.37715/vcd.v8i2.3983
10. Ruangkanjanases, A., Sivarak, O., Wibowo, A., & Chen, S.-C. (2022). Creating behavioral engagement among higher education’s prospective students through social media marketing activities: The role of brand equity as mediator. Frontiers in Psychology, 13, 1004573. https://doi.org/10.3389/fpsyg.2022.1004573
11. Samsiyah, N., Suharto, V. T., & Ulya, C. (2024). Virtual animated media with local wisdom for learning to read using mind method. KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya, 10(2), 596–607. https://doi.org/10.22219/kembara.v10i2.35404
12. Song, B. L., Lee, K. L., Liew, C. Y., & Subramaniam, M. (2023). The role of social media engagement in building relationship quality and brand performance in higher education marketing. International Journal of Educational Management, 37(2), 417–430. https://doi.org/10.1108/IJEM-08-2022-0315
13. Suryani, K., Rahmadani, A. F., Widyastuti, R., Kholidasari, I., Fauziati, P., Prayoga, R. A., & Yulcherlina. (2025). Design and development of a Randai-based animated learning video to enhance vocational students’ creativity through Minangkabau local wisdom. Jurnal Pendidikan Vokasi, 14(3), 258–270. https://doi.org/10.21831/jpv.v14i3.78591
14. Withanage, C., Nayak, R., & Nguyen, L. T. V. (2023). The impact of social media marketing and brand credibility on higher education institutes’ brand equity in emerging countries. Journal of Marketing Communications, 29(8), 770–795. https://doi.org/10.1080/13527266.2022.2086284
15. Yasmin, A., & Ain, S. Q. (2025). Development of local wisdom-based animated video media for elementary school mathematics subjects. SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme, 7(2), 1016–1035. https://doi.org/10.37680/scaffolding.v7i2.7818
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Indonesian Journal of Multidisciplinary on Social and Technology

This work is licensed under a Creative Commons Attribution 4.0 International License.














