PRATAMA, D.; HARPAD, B.; HARIANTO, K. Pengembangan Game Edukasi Warisan Budaya Nusantara Menggunakan Kombinasi Forward Chaining dan Linier Congruent Method. RIGGS: Journal of Artificial Intelligence and Digital Business, [S. l.], v. 4, n. 2, p. 3402–3411, 2025. DOI: 10.31004/riggs.v4i2.693. Disponível em: https://journal.ilmudata.co.id/index.php/RIGGS/article/view/693. Acesso em: 26 apr. 2026.