WIRANATA, Agung Pratama; YUNITA, Fitri; RIANTO, Bayu. Implementasi Game Edukatif di Roblox sebagai Media Literasi Digital Untuk Anak Anak. RIGGS: Journal of Artificial Intelligence and Digital Business, [S. l.], v. 5, n. 2, p. 24151–24157, 2026. DOI: 10.31004/riggs.v5i2.12524. Disponível em: https://journal.ilmudata.co.id/index.php/RIGGS/article/view/12524. Acesso em: 26 oct. 2026.